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Lead Technical Artist

Company: Randstad USA
Location: Tustin
Posted on: January 8, 2022

Job Description:

Job Opening - Lead Technical Artist - Tustin, CA This website stores cookies on your computer. These cookies are used to collect information about how you interact with our website and allow us to remember you. We use this information in order to improve and customize your browsing experience and for analytics and metrics about our visitors both on this website and other media. To find out more about the cookies we use, see our Privacy Policy. Accept Don't ask me again

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              • Lead Technical Artist Lead Technical Artist
                • location: Tustin, CA
                • type: Permanent
                • salary: $100,000 - $130,000 per year easy apply
                  • apply now job details:
                    • location: Tustin, CA
                    • salary: $100,000 - $130,000 per year
                    • date posted: Monday, August 30, 2021
                    • job type: Permanent
                    • industry: Professional, Scientific, and Technical Services
                    • reference: 865891 easy apply
                      • apply now job descriptionLead Technical Artist job summary:
                        Lead Technical Artist needed for Full Time Opportunity with Randstad Technologies client in Tustin, CA OR New Orleans, LA

                        Or client specialize in deep, reactive, and narrative role-playing games but enjoys exploring other genres. Their studio has many passionate developers who love creating and playing games.

                        The are looking for a talented and passionate Lead Technical Artist for an unannounced next-generation RPG. The ideal candidate has a great passion for role-playing games, is a leader, inspires and leads the team, and has experience working on game engines, especially Unreal, and a solid understanding of current technical tools and pipelines. You collaborate closely with our development teams to define a vision for art technology, pipeline, and process. You play a vital role in bringing their next title to life, and they are looking for a talented and passionate person to join them!


                        • At least 5 years experience in game development serving in a technical art role
                        • Unreal experience on a commercial game
                        • Demonstrated ability to prototype within our engine, and capable of working quickly in the prototyping phase and then delivering final, quality code that others can leverage
                        • In-depth knowledge of material/shader development and experience with Substance Designer/Painter
                        • Excellent communication, time-management, and organizational skills
                        • Task-driven, self-motivated, and proactive
                        • Management and career development experience
                        • In-depth expertise on relevant 3D software packages (Maya, Zbrush, etc. )
                        • A portfolio that demonstrates relevant tech art experience in games (tools, pipelines, etc.)
                        • Able to demonstrate a strong understanding of relevant tools and technology.
                        • Able to guide a team to balance creative goals with the requirements of production.
                        • Proficiency in ZBrush, Painter, and Designer
                        • Mocap setup experience
                        • Technical ability in areas of 2D and 3D art;
                        • Excellent time management and prioritization skills;
                        • Expertise in content creation tools, Maya, Max, Houdini, ZBrush, and the ability to extend the capabilities of these packages via plugin APIs
                        • Fluency in various scripting languages such as Python/C++/C#/HLSL/GLSL/Lua
                        • In Maya, expert knowledge in either rigging & skinning characters, weapons, creatures, etc.
                        • Knowledge of data management software (e.g., Perforce)
                        • Understanding of platform strengths and limitations;
                        • Good understanding of multiple arts and animation pipelines;
                        • Self-motivation, good communication skills, and great teamwork.
                        • Work effectively with game designers, artists, and engineers to ensure the technical vision of the art matches the needs of the project. Pluses

                          • Mastery of one or more technical skills, including; FX/particle animation, lighting, character manipulation, tool scripting, or shader development
                          • Knowledge of one or more related disciplines: illustration, animation, visual effects, or modeling
                          • Familiarity with RPG games
                            location: Tustin, California
                            job type: Permanent
                            salary: $100,000 - 130,000 per year
                            work hours: 8am to 4pm
                            education: Bachelors

                            • Working closely with the art director/leaders to advance and spread the game's artistic vision.
                            • Work with developers to develop tools/scripts/plugins to optimize art and design processes, workflows, systems, and pipelines.
                            • Build an effective team to ensure a manageable size, a good mix of levels, and foster a team player culture.
                            • Create the environment for initiatives and ideas to emerge and grow
                            • Care about people: Be role models and supportive
                            • Establish and exchange best practices within the group.
                            • Optimize content for memory and performance gains
                            • Assistance in developing training programs for artists when needed; Give feedback and advise team members on the project.
                            • Work with engineers to set technical specifications and performance standards for environments, characters, visual effects, and weapons.
                            • Support and write tools for the Art & Animation pipeline, including rigging, content creation automation, etc.
                            • Work with other departments to ensure good communication and strong working relationships between departments. Develop, motivate, and mentor team members.
                            • Create opportunities for challenges and growth.
                              • Experience level: Experienced
                              • Minimum 7 years of experience
                              • Education: Bachelors -
                                • Maya
                                • Unreal
                                • Technical Artist
                                • Lead Technical Artist
                                • Unreal Engine
                                • Pipeline
                                • Develop Tools
                                • Script
                                • Plugin
                                • 3D
                                • Prototype
                                • Zbrush
                                • Python
                                • C#
                                • HLSL
                                • GLSL
                                • Lua
                                  Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

                                  Qualified applicants in San Francisco with criminal histories will be considered for employment in accordance with the San Francisco Fair Chance Ordinance.

                                  We will consider for employment all qualified Applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance.

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Keywords: Randstad USA, Tustin , Lead Technical Artist, IT / Software / Systems , Tustin, California

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